Camera Tracker is a dynamic, reactive camera system for 3D environments. Though the focus of this project is improving the camera in 3D Platforming games based on player performance, Camera Tracker could be used in other situations where a dynamic camera is needed. Camera Tracker is both a tool for designers and a system for moving a camera through a virtual world based on the actions of an in-game player avatar.
This project was developed by Digital Media Master's candidate Nicholas Poirier, under the guidance of Professor Michael Nitsche. The system for this project was created and written in C# within the Unity 3D game engine.