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In-game-cameras are the virtual cameras that present the player the game world during gameplay. Unlike Machinima these cameras have to be closely intertwined with the interactions. This poses questions to the presentation form such as: How cinematic can the game become before it turns unplayable? How does the visualization change a player's interaction? Where do "play" and "view" merge?
Our first attempt to tackle these questions look at sport games - specifically Football games. The project explores what kind of camera systems are used at the moment. We, then, create an experimental game to test different visual strategies. The aim is to increase the visual impact and balance it with the player's performance.
The project's animations and athlete models are provided by Electronic Art's Tiburon Studios.