Archiving Performative Objects

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Many objects lose their meaning when they are archived and usually detached from their original action. This applies particularly to performative objects such as puppets. This project aims to research digital ways to remediate performative action through game and VR interfaces. The project is a collaboration with the Center for Puppetry Arts

Supported by: NEH Research and Development



In order to properly archive and digitally represent these artifacts, we will be laser scanning puppets and digitally reconstructing them in Unity3D, a wide used and extensible game engine. We will then recreate the functionality of those puppets and distribute our work via a web application and a VR application using the Vive.

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Pierce McBride

Veronica Spencer
3D Scanning

Michael Nitsche
Project Advisor