Josh Faubel's Master's Project

Space Syntax in Generated Game Levels

Bill Hillier's theory of Space Syntax, as described in The Social Logic of Space (1984), proposes a universal language and method for describing the relationships between spaces in manmade environments. My goal is to apply his theory to inform the development of procedural game spaces to better meet the goals of designers.

Generations of Generation

Below, you'll see several iterations of the program I'm using to generate procedural levels for testing my applications of Hillier's theory. Originally built for a game called Black Oak Manor, my level generator creates varied 2D haunted mansions by arranging pre-authored room types in the bounds of a house shape.

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