Josh Faubel's Master's Project

Sources

Below are the sources used in this project, with links where possible. This page will be updated regularly.

Predicting the Behavior of Game Players. 2009. (paper using Space Syntax) http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=5306010

Alderman, Jason, Calvin Ashmore, Katherine Compton, Matthias Shapiro, and Michael Nitsche, The Many Worlds of Charbitat in: Game Set and Match II. ed. by Kas Oosterhuis, Lukas Feireiss, Delft March 29-31, 2006, 57-66. http://egl.gatech.edu/charbitat/publication.html

Dahlskog, Steve and Togelius, Julian. Patterns and Procedural Content Generation. Malmö University. http://julian.togelius.com/Dahlskog2012Patterns.pdf Ichiro Lambe. Procedural Content Generation: Thinking with Modules. Gamasutra. Jul 2012. http://www.gamasutra.com/view/feature/174311/procedural_content_generation_.php

Hillier, Bill. The Social Logic of Space. 1984.

Jennings-Teats, Martin, Gillian Smith and Noah Wardrip-Fruin. Polymorph: A Model for Dynamic Level Generation. University of California Santa Cruz. http://sokath.com/main/files/jenningsteats-aiide10.pdf

Kerssemakers, Manuel, et al. A procedural procedural level generator generator. IEEE Conference on Computational Intelligence and Games (CIG). 2012. http://julian.togelius.com/Kerssemakers2012A.pdf

RogueBasin. http://roguebasin.roguelikedevelopment.org/index.php?title=Main_Page

Joshua Taylor and Parberry, Ian. Procedural Generation of Sokoban Levels. University of North Texas. 2011. http://larc.unt.edu/ian/research/clutter/icec2011.pdf

Taylor, Joshua and Parberry, Ian. Randomness + Structure = Clutter: A Procedural Object Placement Generator. University of North Texas. 2011. http://larc.unt.edu/ian/research/clutter/icec2011.pdf