Josh Faubel's Master's Project


Below are the sources used in this project, with links where possible. This page will be updated regularly.

Predicting the Behavior of Game Players. 2009. (paper using Space Syntax)

Alderman, Jason, Calvin Ashmore, Katherine Compton, Matthias Shapiro, and Michael Nitsche, The Many Worlds of Charbitat in: Game Set and Match II. ed. by Kas Oosterhuis, Lukas Feireiss, Delft March 29-31, 2006, 57-66.

Dahlskog, Steve and Togelius, Julian. Patterns and Procedural Content Generation. Malmö University. Ichiro Lambe. Procedural Content Generation: Thinking with Modules. Gamasutra. Jul 2012.

Hillier, Bill. The Social Logic of Space. 1984.

Jennings-Teats, Martin, Gillian Smith and Noah Wardrip-Fruin. Polymorph: A Model for Dynamic Level Generation. University of California Santa Cruz.

Kerssemakers, Manuel, et al. A procedural procedural level generator generator. IEEE Conference on Computational Intelligence and Games (CIG). 2012.


Joshua Taylor and Parberry, Ian. Procedural Generation of Sokoban Levels. University of North Texas. 2011.

Taylor, Joshua and Parberry, Ian. Randomness + Structure = Clutter: A Procedural Object Placement Generator. University of North Texas. 2011.