read the books

Lowood, Henry and Michael Nitsche (eds.) The Machinima Reader. (Cambridge, MA: MIT Press, 2011) [order here or at amazon]

Nitsche, Michael. Video Game Spaces. Image, Play, and Structure in 3D Worlds (Cambridge, MA: MIT Press, 2009) [order here or at amazon]

read the special issue:

Nitsche, Michael (guest editor) "Special issue: Performance Art and Digital Media." Digital Creativity 24. 2 (spring 2013) [order here]

upcoming

Nitsche, Michael. Vital Media. Making, Design, and Expression for Humans and Other Materials. Cambridge, MA: MIT Press, (TBP 2022).

past

2021

Resch, Gabriel, Joseph Manzone, Timothy Welsh, Michael Nitsche, and Ali Mazalek. “Goal-Directed Reaching in Real, Augmented, and Virtual Environments.” In: 21th IEEE International Conference on Advanced Learning Technologies (ICALT 2021) (July 12-15, 2021, online) New York, IEEE, 2021, 398-400

Bennett, Katerine, Michael Nitsche, Susana Morris (paper) “Letters To Editors: An Ongoing Correspondence” 4S, Toronto, CAN (Oct 6-9, 2021)

Stricklin, Colin, Michael Nitsche (paper) “Twitch and the Work World: Prop Theory Meets 'Actual Play' Podcasting,” 4S, Toronto, CAN (Oct 6-9, 2021)

2020

Nitsche, Michael. “On Action” in Playful Participatory Practices. Eds. Pablo Abend, Benjamin Beil, Vanessa Ossa. Heidelberg/ London: Springer, 2020. 149-161. link to book

Pathak, Aarohi, Jack Shen-Kuen Chang, Gabby Resch, Alison Doucette, Georgina Yeboah, Timothy N Welsh, Michael Nitsche, Ali Mazalek. “Thinking Through the Box: Evaluating A 3D Game to Engage Penetrative Thinking.” Frontiers in Virtual Reality, section Virtual Reality and Human Behaviour, 1 (33), 2020, doi:10.3389/frvir.2020.569674 link to journal

Nitsche, Michael and Crystal Gillett. “Framing Craft and Performance in Hybrid Puppetry Workshops.” Design and Technology Education, 25(1), 2020. 96-116. [1.4MB]

Stricklin, Colin and Michael Nitsche. “Primal Clay. Worldbuilding with the New Materialism.” 15th Conference on the Foundations of Digital Games (FDG 2020) (Sept 15-18, 2020, Bugibba, Malta) New York, ACM, 2020, article 42 doi: 10.1145/3402942.3409786 [598KB]

Nitsche, Michael, Jack Shen-Kuen Chang, Alison Doucette, Georgina Yeboah, Gabriel Resch, Timothy Welsh, Ali Mazalek and Aarohi Pathak. “Challenges in Experimental Serious Game Design.” The 13th Digital Games Research Association Conference (DiGRA 2020) (June 2-6, 2020, Tampere, FIN; event cancelled due to Covid-19 but paper published) [1MB]

Nitsche, Michael and Pierce McBride. “Manipulating Puppets in VR.” In: IEEE VR Conference (March 22-26, 2020, Atlanta, GA) New York, IEEE, 2020 doi: 10.1109/VR46266.2020.00018. 10-17. [1MB]

2019

Chang, Jack Shen-Kuen,Alison Doucette, Georgina Yeboah, Timothy Welsh, Michael Nitsche, and Ali Mazalek. “Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability.” In: Proceedings of the 2019 Designing Interactive Systems: Contesting Border and Intersections (DIS 2019) (June 23-28, 2019, San Diego, CA) New York, ACM, 2019, 215-226.[1.9MB]

Liu, Elaine, Michael Nitsche and Benjamin Sugar. “Reflection on Tacit Knowledge – Effect of Providing EMG Visualization on Reflections on Throwing Clay.” In: Proceedings of the 2019 Conference on Creativity and Cognition (C&C 2019) (June 23-26, 2019, San Diego, CA) New York, ACM, 2019, 619-625.[523KB]

Nitsche, Michael. “No End of Worlds.” in Ludotopia. Spaces, Places, and Territories in Computer Games, eds. Stephan Günzel and Espen Aarseth, transcript, 2019. 201-214.

Nitsche, Michael and Anna Weisling. “When is it not Craft? Materiality and Mediation when Craft and Computing Meet.” in: Proceedings of the 13th International Conference on Tangible, Embedded and Embodied Interaction (TEI 2019) (March 17-20, 2019, Tempe, AZ) New York, ACM, 2019, 683-689.[982KB]

2018

Nitsche, Michael. “Where we make media: The Workshop” in: Mediale Räume, DesignWissen, 2 ed. Stephan Günzel u. Christof Windgätter, Berlin: Kadmos, 2018. 283-287

Nitsche, Michael and Crystal Eng. “Making Puppet Circuits.” in: Proceedings of the 3rd International Conference on Design, Learning & Innovation (DLI) 2018 (Oct 24-26 2018 Braga, Portugal) London: Springer, 2018. 418-428 [223KB]

Nitsche, Michael and Pierce McBride. “A Character in your Hand. Puppetry to inform Game Controls.” (paper presented at: Digital Games Research Association (DiGRA) 2018) (July 25-28 2018 Turin, IT) [754KB]

Nitsche, Michael, Clement Zheng. “Combining Practices in Craft and Design.” in: Proceedings of the Design Research Society Vol. 4. (DRS 2018) (June 25-28, 2018 Limerick, IR) London: Design Research Society, 2018. 1610-1624 [780KB]

Chang, Jack Shen-Kuen, Georgina Yeboah, Alison Doucette, Michael Nitsche, Timothy Welsh, Ali Mazalek. “A Tangible VR Game Designed for Spatial Penetrative Thinking Ability.” (CHI demonstrations) Conference on Human Factors in Computing Systems (CHI) 2018 (April 21-26, 2018 Montreal, CAN) D307 [2.7MB]

Nitsche, Michael. "Crafting through Playing." in: Playful Subversion of Technoculture eds. Daniel Cermak-Sassenrath, Chek Tien Tan, Charles Walker. Heidelberg, GER: Springer, 2018. 99-112. [order book here]

2017

Nitsche, Michael and Pierce McBride. “Meeting the Virtual Body: Challenges in Digital Puppetry.“ (paper presented at:) Annual Conference of the American Society for Theater Research (ASTR 2017) (Nov 16-19, 2017 Atlanta, GA) [434KB]

Nitsche, Michael, Crystal Eng, Firaz Peer. “Ownership in Making Puppets.“ (paper presented at:) First Co-Creation Workshop at International Conference on Computational Creativity (ICCC 2017) (June 19, 2017 Atlanta, GA). [456KB]

Chang, Jack Shen-Kuen, Georgina Yeboah, Alison Doucette, Paul Clifton, Michael Nitsche, Timothy Welsh, Ali Mazalek. “Evaluating the Effect of Tangible Virtual Reality on Spatial Perspective Taking Ability.“ in: Proceedings of Interactive Surfaces and Spaces (SUI 2017) (Oct 16-17, 2017 Brighton, UK) New York, ACM, 2017. 68-77. [2.7MB]

Restrepo, Isabel, Michael Nitsche, Crystal Eng. “Prototyping Puppets beyond Borders.“ Proceedings of the 23rd International Symposium on Electronic Art (ISEA 2017) (June 11-18, 2017 Manizales, Colombia) Bogota, ISEA International, 2017. 87-94. [347 KB]

Chang, Jack Shen-Kuen, Georgina Yeboah, Alison Doucette, Paul Clifton, Michael Nitsche, Timothy Welsh, Ali Mazalek. “TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition.“ in: Proceedings of the 2017 Conference on Designing Interactive Systems (DIS 2017) (June 10-14, 2017 Edinburgh, UK) New York, ACM, 2017, 1239-1251.[31.1 MB]

Zheng, Clement, Michael Nitsche. “Combining Practices in Craft and Design.” in: 11th International Conference on Tangible, Embedded and Embodied Interaction (TEI 2017) (March 20-23, 2017, Yokohama, JP) New York, ACM, 2017. 331-340.[1.1 MB]

Schoemann, Sarah, Michael Nitsche. “Needle as Input: Exploring Practice and Materiality. When Crafting Becomes Computing.” in: 11th International Conference on Tangible, Embedded and Embodied Interaction (TEI 2017) (March 20-23, 2017, Yokohama, JP) New York, ACM, 2017. 299-308. [2.2MB]

2016

Welsh, Tim, Kim Jovanov, Alison Doucette, Jack Chang, Paul Clifton, Georgina Yeboah, Michael Nitsche, Ali Mazalek. "‘Let's get virtual’: Tool embodiment occurs via physical and virtual tool interaction.” (poster) Conference of the Canadian Society for Psychomotor Learning and Sport Psychology, Waterloo, ON. (Oct 20-23, 2016) Abstract published in: Journal of Exercise, Movement, and Sports, volume 48, pg. 59.

Clifton, Paul, Jack Shen-Kuen Chang, Georgina Yeboah, Alison Doucette, Sanjay Chandrasekharan, Michael Nitsche, Timothy Welsh, Ali Mazalek. “Design of Embodied Interfaces for Engaging Spatial Cognition.” Cognitive Research: Principles and Implications, 1(1), 24. 2016.

Nitsche, Michael. “Demos” in: DeBugging Game History. eds. Raiford Guins and Henry Lowood. MIT Press, 2016. 103-109.

2015

Jovanov, Kimberley, Clifton, Paul, Mazalek, Ali, Nitsche, Michael, Welsh, Timothy N. “The limb-specific embodiment of a tool following experience.” Experimental Brain Research. 2015, 233 (9) doi: 10.1007/s00221-015-4342-5, 2685-2694.

Nitsche, Michael. “Machinima. An Expression of What?” in Film & Games. Ein Wechselspiel. ed. Andreas Rauscher. Berlin: Bertz + Fischer/ Deutsches Filmmuseum, 2015. 106-114. order here.

Farina, Kate, Michael Nitsche. “Outside the Brick: Exploring Prototyping for the Elderly.” BritishHCI ’15 (July 13-17, Lincoln, UK) New York: ACM, 2015, 11-17. [1.2MB]

2014

Nitsche, Michael. “Tinkering in Game Worlds.” Intermediality: History and Theory of the Arts, Literature and Technologies, 2014, 23 DOI: 10.7202/1033339ar

Quitmeyer, Andrew, Michael Nitsche, Ava Ansari. "Media in Performance – The Subway Project." International Journal of Arts and Technology (IJART) 2014, 7, 4, 356-372.

Peer, Firaz, Michael Nitsche, La Schaffer. "Power Puppet: Science and Technology Education through Puppet Building." IDC 2014 (June 17-20, Aarhus, DK).New York: ACM, 2014, 221-224. [1.85MB]

Nitsche, Michael, Kate Farina, Hye Yeon Nam, Samuel Zwaan. “Teaching Digital Craft.” in: CHI '14 Extended Abstracts on Human Factors in Computing Systems alt.CHI (April 26-May 1, Toronto, Canada) New York: ACM, 2014. 719-730 [13.1MB]

Nitsche, Michael. "Machinima." in: Johns Hopkins Guidebook to the Digital Media ed. Marie-Laure Ryan, Lori Emerson, Benjamin Robertson. Baltimore, MA: Johns Hopkins University Press, 2014. order here.

Nitsche, Michael. "Performance." in: The Routledge Companion of Video Game Studies ed. Mark P. Wolf, Bernard Perron. New York: Routledge, 2014. p 388-396. order here.

Nam, Hye Yeon, Michael Nitsche. "Performativity in Interactive Installations as Inspiration for HCI." in: Proceedings of the 8th International Conference on Tangible, Embedded, and Embodied Interfaces TEI 2014 (Feb 16-19 2014, Munich, Germany) New York: ACM, 2014. 189-196. [2 MB]

2013

Nicholas Davis, Alexander Zook, Brian O'Neill, Brandon Headrick, Mark Riedl, Asthon Grosz, Michael Nitsche. "Creativity Support for Novice Digital Filmmaking." in: Proceedings of the SIGCHI conference (CHI 2013) (27 April – 2 May 2013, Paris, France) New York: ACM, 2013. 651-660.

Davis, Nicholas, Alexander Zook, Mark Riedl, Friedrich Kirschner, Michael Nitsche. "Techniques for evaluating Novice-oriented Creativity Support Tools." (workshop paper at CHI 2013) (27 April – 2 May 2013, Paris, France)

Quitmeyer, Andrew, Michael Nitsche and Ava Ansari. "Subway: Activist Performance through Mediation." (paper presented at) Third International Conference on Arts and Technology (ArtsIT) (March 21-23 2013, Milano, Italy)

Nitsche, Michael and Friedrich Kirschner. "Hybrid Interface Design for Distinct Creative Practices in Real-time 3D Filmmaking." in: Seventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2013) New York, NY: ACM, 2013. 303-306.

Mazalek, Ali, Timothy N. Welsh, Michael Nitsche, Connor Reid, Paul Clifton, Fred Leighton and Kai Tan. "Reach across the Boundary: Evidence of Physical Tool Appropriation following virtual Practice." in: Seventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2013) New York, NY: ACM, 2013. 155-158.

Mazalek, Ali, Tim N. Welsh, Sanjay Chandrasekharan, Paul Clifton, Michael Nitsche and Fred Leighton. "Lasting Impression: Interaction With Embodied Puppet Leads to Changes in the Way People Draw Sketches." (poster presented at) Seventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2013) (Feb 10-13 2013, Barcelona, Spain)

Nitsche, Michael (guest editor) "Special issue: Performance Art and Digital Media." Digital Creativity 24. 2 (spring 2013) order here. includes:

- Nitsche, Michael: Performance Art and Digital Media. p 93-95.

Mazalek, Ali, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner. "Recognizing Your Self in Virtual Avatars" International Journal of Arts and Technology (IJART) 2013, 6, 1, 83-105.

Nitsche, Michael, Ali Mazalek, Paul Clifton. "Moving Digital Puppets" in Understanding Machinima, ed. Jim Barrett, Jenna Ng. London/ New York: Continuum Press, 2013. 63-85.

2012

Nitsche, Michael. "Growing Game Worlds" in: Computer Games/ Players/ Game Cultures: A Handbook on the State and Perspectives of Digital Game Studies. eds. Johannes Fromme and Alexander Unger. Heidelberg, GER/ New York: Springer, 2012. 161-173.

Freeman, Jason, Carl DiSalvo, Michael Nitsche, Stephen Garrett. "Rediscovering the City with UrbanRemix" Leonardo 45 (2), (Oct 2012), 478-479.

Nitsche, Michael. 'The Players' Dimension: From Virtual to Physical' in: Virtual Worlds, Second Life and Metaverse Platforms: New Communication and Identity Paradigms. ed. by Nelson Zagalo, Leonel Morgado and Ana Boa-Ventura, Hershey, PA: IGI Global, 2012, 181-191.

Quitmeyer, Andrew and Michael Nitsche. "Mark Your Territory: Bridging Ownership between Real and Digital Spaces" (paper presented at) Interactive Media Arts Conference (Nov 19-22 2012, Copenhagen, DK).

Mazalek, Ali, Michael Nitsche and Paul Clifton. "Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece." in: Entertainment Computing - ICEC 2012. eds. Marc Herrlich, Rainer Malaka and Maic Masuch (Sept 4-6 2012, Bremen, GER) Heidelberg/ London: Springer, 2012. 130-44.

Nitsche, Michael and Sanjay Nayak. "Cell Phone Puppets: Turning Mobile Phones into Performing Objects." in: Entertainment Computing - ICEC 2012. eds. Marc Herrlich , Rainer Malaka and Maic Masuch (Sept 4-6 2012, Bremen, GER) Heidelberg/ London: Springer, 2012. 363-73.

Quitmeyer, Andrew, Michael Nitsche. "Documatic: Participatory, Mobile Shooting Assistant, Pre-Editor, and Groundwork for Semi-automatic Filmmaking." in: 10th European Interactive TV Conference EuroITV (July 4-6 2012, Berlin, GER) New York, NY: ACM, 2012. 135-38.

2011

Nitsche, Michael, Mark Riedl, Nicholas Davis. “Creativity, Cognition, and Machinima” Animation, 19 (special issue: Animation on the Fly: Animation and Video Games), 50-67.

Freeman, Jason, Carl DiSalvo, Michael Nitsche, Stephen Garrett. 'Soundscape Composition and Field Recording as a Platform for Collaborative Creativity' in: Organized Sound, Cambridge University Press, 16:3, 272-281 [order magazine here]

Mazalek, Ali, Sanjay Chandrasekharan, Michael Nitsche, Tim Welsh, Paul Clifton. “Embodying Self in Virtual Worlds” in Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds, eds. Anna Peachey, Mark Childs. London et al.: Springer, 2011. 129-153.

DiSalvo, Carl, Jason Freeman, Michael Nitsche. "Participatory Art as Inner City Workshop: The Urban Remix Sound Project" (paper accepted at ISEA 2011) (Sept 14-21 2011, Istanbul, Turkey) [online]

Davis, Nicholas, Boyang Li, Brian O’Neill, Mark Riedl, Michael Nitsche. “Distributed Creative Cognition in Digital Filmmaking.” in: Proceedings of the 8th ACM conference on Creativity & Cognition (Nov 3-4 2011, Atlanta, GA) New York: ACM, 2011, 207-216. [803 KB]

Mazalek, Ali, Michael Nitsche, Claudia Rebola, Andy Wu, Paul Clifton, Firaz Peer and Matthew Drake. “Pictures at an Exhibition: Physical/digital Puppetry Performance Piece.” in: Proceedings of the 8th ACM conference on Creativity & Cognition (Nov 3-4 2011, Atlanta, GA) New York: ACM, 2011, 441-442 [6.5 MB]

Lowood, Henry and Michael Nitsche (eds.) The Machinima Reader. (Cambridge, MA: MIT Press, 2011) [order here or at amazon] includes:

- Nitsche, Michael. 'Machinima as Media' 113-127.

Nitsche, Michael. 'A Look Back at Machinima's Potential' in: Journal of Visual Culture 10,1 (April 2011), 13-18.

Mazalek, Ali/ Nitsche, Michael/ Chandrasekharan, Sanjay/ Welsh, Tim/ Clifton, Paul/ Quitmeyer, Andrew/ Peer, Firaz/ Kirschner, Friedrich. 'I'm in the Game: Embodied Puppet Interface Improves Avatar Control,' in: Proceedings of the Fifth International Conference on Tangible, Embedded and Embodied Interaction TEI 2011 (Jan 23-26 2011, Madeira, Portugal) New York: ACM, 2011, 129-136. [2 MB]

2010

Nitsche, Michael. 'Games as Structures for Mediated Performances,' in Logic and Structure of the Computer Game, ed. by Stephan Günzel, Michael Liebe, and Dieter Mersch (Potsdam: University Press, 2010), 110-129. [1.8 MB also here].

Mazalek, Ali/ Nitsche,Michael/ Chandrasekharan,Sanjay/ Welsh, Tim/ Clifton,Paul/ Quitmeyer, Andrew/ Peer, Firaz/ Kirschner, Friedrich. 'Recognizing Self in Puppet Controlled Virtual Avatars,' in: Fun and Games (Sept 15-16, Leuven, BEL) New York, ACM, 2010, 66-73. [708 KB]

Chandrasekharan, Sanjay/ Mazalek, Alexandra / Nitsche, Michael/ Chen,Yanfeng and Ranjan Apara. 'Ideomotor Design. Using Common Coding Theory to Derive novel Video Game Interactions' in: Pragmatics & Cognition 18 No 2 (2010), 313-339. [access journal here]

2009

Vandagriff, Jenifer and Michael Nitsche. 'Women in Machinima' in: Digital Creativity 20 No 4 (Dec 2009) (special issue on Women in Games), 277-290. [access journal here or read the last draft version 4.2 MB].

Nitsche, Michael/ Drake, Matthew and Janet Murray. 'Bridging Media with the Help of Players' in: ICIDS 2009 eds. by I.A. Iurgel, N. Zgalo, P. Petta (Dec 9-11, 2009) (Heidelberg, GER: Springer, 2009), 269-279. [540 KB]

Nitsche, Michael. 'Complete Horror in Fatal Frame' in: Horror Video Games: Essays on the Fusion of Fear and Play. ed. by Bernard Perron (Jefferson, NC: MacFarland & Company, 2009), 200-219. [order the book here or at amazon]

Mazalek, Ali/ Chandrasekharan, Sanjay/ Nitsche, Michael/ Welsh, Tim/ Thomas, Geoff/ Sanka, Tandav/ Clifton, Paul. 'Giving your Self to the Game: Transferring a Player's own Movements to Avatars using tangible Interfaces' in: Proceedings of Sandbox SIGGRAPH 2009 ed. Stephen N. Spencer (New Orleans 4-6 Aug 2009) (New York: ACM, 2009), 161-168. [332 KB]

O'Neill, Brian/ Riedl, Mark O./ Nitsche, Michael 'Towards Intelligent Authoring Tools for Machinima Creation' in: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI 2009) (Boston, MA: ACM, 2009) (April 4-9, Boston), 4639-4644. [628KB]

Farley, Kathryn/ Nitsche, Michael/ Bolter, Jay/ Lang, Tobias/ MacIntyre, Blair 'Augmenting Creative Realities: Second Life Performance Project' in: Leonardo, 42, 1, 2009 (Cambridge, MA: MIT Press), 96-97. [order the journal here]

Nitsche, Michael. Video Game Spaces. Image, Play, and Structure in 3D Worlds (Cambridge, MA: MIT Press, 2009) [order here or at amazon]

2008

Nitsche, Michael 'Videogame e montage. Alcune considerazioni sul montaggio interattivo' (Editing in Video Games) in: Intermedialita. Videogiochi, cinema, televisione, fumetti ed. by Matteo Bittanti (Milan, IT: Edizioni Unicopli, 2008), 83-107 [order the book here or read the english last draft version 236 KB]

Nitsche, Michael. 'Experiments in the Use of Game Technology for Pre-Visualization' in: Proceedings of Futureplay 2008 eds. by Bill Kapralos, Mike Katchabaw, and Jay Rajnovich (New York: ACM, 2008) (Nov 3-5, Toronto, CAN), 160-166 [705 KB]

Nnadi, Ogechi/ Fischer, Ute/ Boyce, Michael/ Nitsche, Michael "Effect of Dynamic Camera Control on Spatial Reasoning in 3D Spaces" in: Proceedings Sandbox Symposium eds. Karen Schrier, Chris Swain, Michael Wagner, and David Schwartz (New York: ACM, 2008) (Los Angeles, Aug 10-12 2008), 157-163 [512 KB]

Biggs, Michael/ Fischer, Ute/ Nitsche, Michael "Supporting Wayfinding through Patterns within Procedurally Generated Virtual Environments" in: Proceedings Sandbox Symposium eds. Karen Schrier, Chris Swain, Michael Wagner, and David Schwartz (New York: ACM, 2008) (Los Angeles, Aug 10-12 2008), 123-129 [1.2 MB]

Marsh, Tim/ Nitsche, Michael/ Liu, Wei/ Chung, Peichi/ Bolter, Jay D./ Cheok, Adrian D. "Film Informing Design for Contemplative Gameplay" in: Proceedings Sandbox Symposium eds. Karen Schrier, Chris Swain, Michael Wagner, and David Schwartz (New York: ACM, 2008) (Los Angeles, Aug 10-12 2008), 99-107 [372 KB]

Nitsche, Michael 'Claiming Its Space: Machinima' in: Dichtung Digital: New Perspectives on Digital Literature: Criticism and Analysis eds. Astrid Ensslin and Alice Bell. No 37 (February 2008) (online journal)[online]

2007

Ashmore, Calvin and Nitsche, Michael 'The Quest in a Generated World' in: Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association DiGRA '07 ed. by Akira Baba (Tokyo, JP September 24-28, 2007) (University of Tokyo, Tokyo, 2007), 503-510 [1.3 MB]

Nitsche, Michael 'Mapping Time in Video Games' in: Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association DiGRA '07 ed. by Akira Baba (Tokyo, JP September 24-28, 2007) (University of Tokyo, Tokyo, 2007), 145-152 [1 MB]

Nitsche, Michael 'Rattling Cages' column for DiGRA 'hardcore' series (July 2007) [online]

Mazalek, Alexandra/ Nitsche, Michael 'Tangible Interfaces for Real-Time 3D Virtual Environments' in: Proceedings of the International Conference on Advances in Computer Entertainment Technology ACE 2007 (Salzburg, AU June 13-15, 2007) (New York: ACM Press, 2007), 155-162 [4.4 MB]

Nitsche, Michael 'From Faerie Tale to Adventure Game' in: Playing the Universe, Games and Gaming in Science Fiction, eds. Pawel Frelik and Dave Mead (Maria Curie-Sklodowska University Press, Lublin, 2007), 209-229 [order the book hereor get the final draft here]

2006

Nitsche, Michael and Richens, Paul 'Telling Stories through Space: The Mindstage Project' in: Technologies for Interactive Digital Storytelling and Entertainment eds. by Stefan Goebel, Rainer Malkewitz, and Ido Iurgel (Berlin/ Heidelberg: Springer, 2006) TIDSE '06, Darmstadt, GER December 4-6, 2006, 61-71 [order the proceedings here]

Nitsche, Michael/ Ashmore, Calvin/ Hankinson, Will/ Fitzpatrick, Rob/ Kelly, John and Margenau, Kurt, 'Designing Procedural Game Spaces: A Case Study' in: Proceedings of FuturePlay 2006 (London, Ontario October 10-12, 2006) (digital proceedings) [273 KB]

Hunt, Devin/ Moore, Jamie/ West, Alex and Nitsche, Michael, 'Puppet Show: Intuitive Puppet Interfaces for Expressive Character Control' in: Medi@terra. Gaming Realities. A Challenge for Digital Culture ed. Manthos Santorineos (Athens: Fournos Centre for the Digital Culture, 2006) Athens October 4-8, 2006, 159-167 [order the proceedings here or read our unformatted version [383 KB]

Murray, Janet/ Bogost, Ian/ Mateas, Michael and Nitsche, Michael, 'Game Design Education: Integrating Computation and Culture' in: IEEE Computer, vol. 39, no. 6 (June 2006), 43-52 [order the journal here]

Nitsche, Michael/ Alderman, Jason/ Ashmore, Calvin/ Compton, Katherine and Shapiro, Matthias, 'The Many Worlds of Charbitat' in: Game Set and Match II eds. Kas Oosterhuis, Lukas Feireiss (Rotterdam: episode publishers 2006) Delft March 29-31, 2006, 57-66 [order the book here]

2005

Nitsche, Michael, 'Focalization in 3D Video Games' in: Digital Proceedings of Future Play, Lansing, MI October 13-15, 2005 (digital proceedings) [128 KB]

Fitzpatrick, Rob/ Walsh, Martin and Nitsche, Michael, 'Character Data Sets and Parameterized Morality' in: Proceedings of Aesthetics of Play, Bergen October 14-15, 2005 (digital proceedings) [90 KB]

Nitsche, Michael, 'Film live: And Excursion into Machinima' in: Developing Interactive Narrative Content: sagas_sagasnet_reader, ed. by Brunhild Bushoff (Munich: High Text, 2005), 210-243 [order the book here or get the final draft here]

Richens, Paul and Nitsche, Michael, 'Mindstage: Towards a Functional Virtual Architecture' in: Proceedings of the 11th International CAAD Futures Conference, ed. by Bob Martens and Andre Brown (Dordrecht: Springer, 2005) (Vienna 20-22 June 2005), 331-340 [803KB]

Nitsche, Michael, 'Games, Montage, and the First Person Point of View' in: Changing Views: Worlds in Play. eds. Suzanne de Castell and Jennifer Jenson (Vancouver: DiGRA, 2005) (Vancouver June 16-20, 2005), 29-35 [39 KB]

Nitsche, Michael and Richens, Paul, 'Combining linear content and spatial design for Mindstage' presented at: Media in Transition 4: The Work of Stories, Boston May 6-8, 2005 [abstract]

Bogost, Ian/ Mateas, Michael/ Murray, Janet and Nitsche, Michael, 'Asking what is possible: The Georgia Tech Approach to Game Research and Education' in: The International Digital Media & Arts Association Journal, vol. 2, no. 1 (Spring 2005), 59-69 [download the journal here]

2004

Nitsche, Michael, 'Spatial Structuring, cinematic mediation, and evocative narrative elements in the design of RT 3D VE: The Common Tales project', Digital Creativity, 15 No 1 (March 2004), 53-58 [order the journal here]

Nitsche, Michael and Thomas, Maureen, 'Play it again Sam: Film Performance, Virtual Environments and Game Engines', in: New Visions in Performance: The Impact of Digital Technologies, eds. Gavin Carver and Colin Beardon (Lisse: Swets & Zeitlinger, 2004), 121-139 [order the book here]

2003

Nitsche, Michael and Thomas, Maureen, 'Stories in Space: The Concept of the Story Map', in: Proceedings of the Second Conference on Virtual Storytelling ICVS '03, eds. Olivier Balet/ Gerard Subsol/ Patrice Torquet (Berlin et. al.: Springer Verlag, 2003), 85-94 [588 KB]

Nitsche, Michael and Thomas, Maureen, 'Stepping Back: Players as Active Participators', in: Proceedings of the First International Digital Games Research Conference: Level Up! '03 (Utrecht: Utrecht University/ DiGRA Digital Library, 2003) Digital Proceedings [351 KB]

Mackenzie, Jonathan/ Baily, Gavin/ Nitsche, Michael, and Rashbass, Jem, 'Gaming Technologies for Anatomy Education', (paper presented at:) 7th International Conference on Information Visualisation IV'03 16-18 July 2003, London [262 KB]

Nitsche, Michael/ Roudavski, Stanislav/ Thomas, Maureen and Penz, Francois, "Drama and Context in Real-Time Virtual Environments: Use of Pre-Scripted Events as a Part of an Interactive Spatial Mediation Framework" in: Proceedings of the First International Conference on Technologies for Interactive Digital Storytelling and Entertainment TIDSE '03, ed. by Stefan Goebel et al. (Darmstadt: Fraunhofer IRB 649 KB]

2002 and older

Nitsche, Michael/ Roudavski, Stanislav/ Penz, Francois and Thomas, Maureen, 'Narrative Expressive Space' in: ACM SIGGROUP Bulletin, vol 23, no. 2 60 KB]

Nitsche, Michael/ Roudavski, Stanislav/ Thomas, Maureen and Penz, Francois, 'Building Cuthbert Hall Virtual College as a Dramatically Engaging Environment', in: Proceedings of the Participatory Design Conference PDC 218 KB]

Nitsche, Michael, 'Talespaces: Interactive Narrative Landscapes', in: SCROOPE Cambridge Architecture Journal, 12, (2000), 112-116 [81 KB]

Nitsche, Michael, 'Werte- und Rollensysteme im TV-Spielfilm', in TV Movies: 'Made in Germany'. Struktur, Gesellschaftsbild, Kinder- und Jugendschutz', ed. by Hans J. Wulff (= Themen, Thesen, Theorien Bd 16) (Kiel: ULR Kiel, 2000), 71-116 [order the book]

The Color of Fun as part of Glorianna Davenport's 'Fun: A Condition of Creative Research' in IEEE Multimedia 1998, Vol 5, 3, 10-15 [194 KB]