Find a more up-to-date list on Michael's site here

upcoming

Nam, Hye Yeon, Michael Nitsche. "Performativity in Interactive Installations as Inspiration for HCI." (full paper accepted at TEI 2014) (Feb 16-19 2014, Munich, Germany)

Nitsche, Michael. "Crafting through Playing." In Playful Subversion of Technoculture ed. Daniel
Cermak-Sassenrath, Chek Tien Tan, Charles Walker. Heidelberg, GER: Springer, TBP.

Nitsche, Michael. "Performance." in The Routledge Companion of Video Game Studies ed. Mark P.
Wolf, Bernard Perron. New York: Routledge, TBP.

Nitsche, Michael. "Machinima." In Johns Hopkins Guidebook to the Digital Humanities ed. Marie-
Laure Ryan, Lori Emerson, Benjamin Robertson. Baltimore, MA: Johns Hopkins University Press, TBP.

Quitmeyer, Andrew, Michael Nitsche, Ava Ansari. "Media in Performance – The Subway Project." International Journal of Arts and Technology (IJART) (TBP)

past

2013

Nicholas Davis, Alexander Zook, Brian O'Neill, Brandon Headrick, Mark Riedl, Asthon Grosz, Michael Nitsche. "Creativity Support for Novice Digital Filmmaking." in: Proceedings of the SIGCHI conference (CHI 2013) (27 April – 2 May 2013, Paris, France) New York: ACM, 2013. 651-660.

Davis, Nicholas, Alexander Zook, Mark Riedl, Friedrich Kirschner, Michael Nitsche. "Techniques for evaluating Novice-oriented Creativity Support Tools." (workshop paper at CHI 2013) (27 April – 2 May 2013, Paris, France)

Quitmeyer, Andrew, Michael Nitsche and Ava Ansari. "Subway: Activist Performance through Mediation." (paper presented at) Third International Conference on Arts and Technology (ArtsIT) (March 21-23 2013, Milano, Italy)

Nitsche, Michael and Friedrich Kirschner. "Hybrid Interface Design for Distinct Creative Practices in Real-time 3D Filmmaking." in: Seventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2013) New York, NY: ACM, 2013. 303-306.

Mazalek, Ali, Timothy N. Welsh, Michael Nitsche, Connor Reid, Paul Clifton, Fred Leighton and Kai Tan. "Reach across the Boundary: Evidence of Physical Tool Appropriation following virtual Practice." in: Seventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2013) New York, NY: ACM, 2013. 155-158.

Mazalek, Ali, Tim N. Welsh, Sanjay Chandrasekharan, Paul Clifton, Michael Nitsche and Fred Leighton. "Lasting Impression: Interaction With Embodied Puppet Leads to Changes in the Way People Draw Sketches." (poster presented at) Seventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2013) (Feb 10-13 2013, Barcelona, Spain)

Nitsche, Michael (guest editor) "Special issue: Performance Art and Digital Media." Digital Creativity 24. 2 (spring 2013) order here. includes:

- Nitsche, Michael: Performance Art and Digital Media. p 93-95.

Mazalek, Ali, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner. "Recognizing Your Self in Virtual Avatars" International Journal of Arts and Technology (IJART) 2013, 6, 1, 83-105.

Nitsche, Michael, Ali Mazalek, Paul Clifton. "Moving Digital Puppets" in Understanding Machinima,
ed. Jim Barrett, Jenna Ng. London/ New York: Continuum Press, 2013. 63-85.

2012

Nitsche, Michael. "Growing Game Worlds" in Computer Games/ Players/ Game Cultures: A
Handbook on the State and Perspectives of Digital Game Studies. Eds. Johannes Fromme and
Alexander Unger. Heidelberg, GER/ New York: Springer, 2012. 161-173.

Freeman, Jason, Carl DiSalvo, Michael Nitsche, Stephen Garrett. "Rediscovering the City with UrbanRemix" Leonardo 45 (2), (Oct 2012), 478-479.

Nitsche, Michael. 'The Players' Dimension: From Virtual to Physical' in: Virtual Worlds, Second Life and Metaverse Platforms: New Communication and Identity Paradigms.ed. by Nelson Zagalo, Leonel Morgado and Ana Boa-Ventura, Hershey, PA: IGI Global,2012, 181-191.

Quitmeyer, Andrew and Michael Nitsche. "Mark Your Territory: Bridging Ownership between Real and Digital Spaces" (paper presented at) Interactive Media Arts Conference (Nov 19-22 2012, Copenhagen, DK).

Mazalek, Ali, Michael Nitsche and Paul Clifton. "Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece." in: Entertainment Computing - ICEC 2012. Eds. Marc Herrlich , Rainer Malaka and Maic Masuch (Sept 4-6 2012, Bremen, GER) Heidelberg/ London: Springer, 2012. 130-44.

Nitsche, Michael and Sanjay Nayak. "Cell Phone Puppets: Turning Mobile Phones into Performing Objects." in: Entertainment Computing - ICEC 2012. Eds. Marc Herrlich , Rainer Malaka and Maic Masuch (Sept 4-6 2012, Bremen, GER) Heidelberg/ London: Springer, 2012. 363-73.

Quitmeyer, Andrew, Michael Nitsche. "Documatic: Participatory, Mobile Shooting Assistant, Pre-Editor, and Groundwork for Semi-automatic Filmmaking." in: 10th European Interactive TV Conference EuroITV (July 4-6 2012, Berlin, GER) New York, NY: ACM, 2012. 135-38.

2011

Nitsche, Michael, Mark Riedl, Nicholas Davis. “Creativity, Cognition, and Machinima” Animation, 19 (special issue: Animation on the Fly: Animation and Video Games), 50-67.

Freeman, Jason, Carl DiSalvo, Michael Nitsche, Stephen Garrett. 'Soundscape Composition and Field Recording as a Platform for Collaborative Creativity' in: Organized Sound, Cambridge University Press, 16:3, 272-281 [order magazine here]

Mazalek, Ali, Sanjay Chandrasekharan, Michael Nitsche, Tim Welsh, Paul Clifton. “Embodying Self in Virtual Worlds” in Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds, Eds. Anna Peachey, Mark Childs. London et al.: Springer, 2011. 129-153.

DiSalvo, Carl, Jason Freeman, Michael Nitsche. "Participatory Art as Inner City Workshop: The Urban Remix Sound Project" (paper accepted at ISEA 201) (Sept 14-21 2011, Istanbul, Turkey) [online]

Davis, Nicholas, Boyang Li, Brian O’Neill, Mark Riedl, Michael Nitsche. “Distributed Creative Cognition in Digital Filmmaking.” in: Proceedings of the 8th ACM conference on Creativity & Cognition (Nov 3-4 2011, Atlanta, GA) New York: ACM, 2011, 207-216. [803 KB]

Mazalek, Ali, Michael Nitsche, Claudia Rebola, Andy Wu, Paul Clifton, Firaz Peer and Matthew Drake. “Pictures at an Exhibition: Physical/digital Puppetry Performance Piece.” in: Proceedings of the 8th ACM conference on Creativity & Cognition (Nov 3-4 2011, Atlanta, GA) New York: ACM, 2011, 441-442 [6.5 MB]

Lowood, Henry and Michael Nitsche (eds.) The Machinima Reader. (Cambridge, MA: MIT Press, 2011) [order here or at amazon] includes:

- Nitsche, Michael. 'Machinima as Media' 113-127.

Nitsche, Michael. 'A Look Back at Machinima's Potential' in: Journal of Visual Culture 10,1 (April 2011), 13-18.

Mazalek, Ali/ Nitsche, Michael/ Chandrasekharan, Sanjay/ Welsh, Tim/ Clifton, Paul/ Quitmeyer, Andrew/ Peer, Firaz/ Kirschner, Friedrich. 'I'm in the Game: Embodied Puppet Interface Improves Avatar Control,' in: Proceedings of the Fifth International Conference on Tangible, Embedded and Embodied Interaction TEI 2011 (Jan 23-26 2011, Madeira, Portugal) New York: ACM, 2011, 129-136. [2 MB]

2010

Nitsche, Michael. 'Games as Structures for Mediated Performances,' in Logic and Structure of the Computer Game, ed. by Stephan Guenzel, Michael Liebe, and Dieter Mersch (Potsdam: University Press, 2010), 110-129. [1.8 MB also here].

Mazalek, Ali/ Nitsche,Michael/ Chandrasekharan,Sanjay/ Welsh, Tim/ Clifton,Paul/ Quitmeyer, Andrew/ Peer, Firaz/ Kirschner, Friedrich. 'Recognizing Self in Puppet Controlled Virtual Avatars,' in: Fun and Games (Sept 15-16, Leuven, BEL) New York, ACM, 2010, 66-73. [708 KB]

Chandrasekharan, Sanjay/ Mazalek, Alexandra / Nitsche, Michael/ Chen,Yanfeng and Ranjan Apara. 'Ideomotor Design. Using Common Coding Theory to Derive novel Video Game Interactions' in: Pragmatics & Cognition 18 No 2 (2010), 313-339. [access journal here]

2009

Vandagriff, Jenifer and Michael Nitsche. 'Women in Machinima' in: Digital Creativity 20 No 4 (Dec 2009) (special issue on Women in Games), 277-290. [access journal here or read the last draft version 4.2 MB].

Nitsche, Michael/ Drake, Matthew and Janet Murray. 'Bridging Media with the Help of Players' in: ICIDS 2009 ed. by I.A. Iurgel, N. Zgalo, P. Petta (Dec 9-11, 2009) (Heidelberg, GER: Springer, 2009), 269-279. [540 KB]

Nitsche, Michael. 'Complete Horror in Fatal Frame' in: Horror Video Games: Essays on the Fusion of Fear and Play. ed. by Bernard Perron (Jefferson, NC: MacFarland & Company, 2009), 200-219. [order the book here or at amazon]

Mazalek, Ali/ Chandrasekharan, Sanjay/ Nitsche, Michael/ Welsh, Tim/ Thomas, Geoff/ Sanka, Tandav/ Clifton, Paul. 'Giving your Self to the Game: Transferring a Player's own Movements to Avatars using tangible Interfaces' in: Proceedings of Sandbox SIGGRAPH 2009 ed. by Stephen N. Spencer (New Orleans 4-6 Aug 2009) (New York: ACM, 2009), 161-168. [332 KB]

O'Neill, Brian/ Riedl, Mark O./ Nitsche, Michael 'Towards Intelligent Authoring Tools for Machinima Creation' in: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI 2009) (Boston, MA: ACM, 2009) (April 4-9, Boston), 4639-4644. [628KB]

Farley, Kathryn/ Nitsche, Michael/ Bolter, Jay/ Lang, Tobias/ MacIntyre, Blair 'Augmenting Creative Realities: Second Life Performance Project' in: Leonardo, 42, 1, 2009 (Cambridge, MA: MIT Press), 96-97. [order the journal here]

Nitsche, Michael. Video Game Spaces. Image, Play, and Structure in 3D Worlds (Cambridge, MA: MIT Press, 2009) [order here or at amazon]

2008

Nitsche, Michael 'Videogame e montage. Alcune considerazioni sul montaggio interattivo' (Editing in Video Games) in: Intermedialita. Videogiochi, cinema, televisione, fumetti ed. by Matteo Bittanti (Milan, IT: Edizioni Unicopli, 2008), 83-107 [order the book here or read the english last draft version 236 KB]

Nitsche, Michael. 'Experiments in the Use of Game Technology for Pre-Visualization' in: Proceedings of Futureplay 2008 ed. by Bill Kapralos, Mike Katchabaw, and Jay Rajnovich (New York: ACM, 2008) (Nov 3-5, Toronto, CAN), 160-166 [705 KB]

Nnadi, Ogechi/ Fischer, Ute/ Boyce, Michael/ Nitsche, Michael "Effect of Dynamic Camera Control on Spatial Reasoning in 3D Spaces" in: Proceedings Sandbox Symposium ed. by Karen Schrier, Chris Swain, Michael Wagner, and David Schwartz (New York: ACM, 2008) (Los Angeles, Aug 10-12 2008), 157-163 [512 KB]

Biggs, Michael/ Fischer, Ute/ Nitsche, Michael "Supporting Wayfinding through Patterns within Procedurally Generated Virtual Environments" in: Proceedings Sandbox Symposium ed. by Karen Schrier, Chris Swain, Michael Wagner, and David Schwartz (New York: ACM, 2008) (Los Angeles, Aug 10-12 2008), 123-129 [1.2 MB]

Marsh, Tim/ Nitsche, Michael/ Liu, Wei/ Chung, Peichi/ Bolter, Jay D./ Cheok, Adrian D. "Film Informing Design for Contemplative Gameplay" in: Proceedings Sandbox Symposium ed. by Karen Schrier, Chris Swain, Michael Wagner, and David Schwartz (New York: ACM, 2008) (Los Angeles, Aug 10-12 2008), 99-107 [372 KB]

Nitsche, Michael 'Claiming Its Space: Machinima' in: Dichtung Digital: New Perspectives on Digital Literature: Criticism and Analysis ed. by Astrid Ensslin and Alice Bell. No 37 (February 2008) (online journal) [online]

2007

Ashmore, Calvin and Nitsche, Michael 'The Quest in a Generated World' in: Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association DiGRA '07 ed. by Akira Baba (Tokyo, JP September 24-28, 2007) (University of Tokyo, Tokyo, 2007), 503-510 [1.3 MB]

Nitsche, Michael 'Mapping Time in Video Games' in: Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association DiGRA '07 ed. by Akira Baba (Tokyo, JP September 24-28, 2007) (University of Tokyo, Tokyo, 2007), 145-152 [1 MB]

Nitsche, Michael 'Rattling Cages' column for DiGRA 'hardcore' series (July 2007) [online]

Mazalek, Alexandra/ Nitsche, Michael 'Tangible Interfaces for Real-Time 3D Virtual Environments' in: Proceedings of the International Conference on Advances in Computer Entertainment Technology ACE 2007 (Salzburg, AU June 13-15, 2007) (New York: ACM Press, 2007), 155-162 [4.4 MB]

Nitsche, Michael 'From Faerie Tale to Adventure Game' in: Playing the Universe, Games and Gaming in Science Fiction, ed. by Pawel Frelik and Dave Mead (Maria Curie-Sklodowska University Press, Lublin, 2007), 209-229 [order the book here or get the final draft here]

2006

Nitsche, Michael and Richens, Paul 'Telling Stories through Space: The Mindstage Project' in: Technologies for Interactive Digital Storytelling and Entertainment ed. by Stefan Goebel, Rainer Malkewitz, and Ido Iurgel (Berlin/ Heidelberg: Springer, 2006) TIDSE '06, Darmstadt, GER December 4-6, 2006, 61-71 [order the proceedings here]

Nitsche, Michael/ Ashmore, Calvin/ Hankinson, Will/ Fitzpatrick, Rob/ Kelly, John and Margenau, Kurt, 'Designing Procedural Game Spaces: A Case Study' in: Proceedings of FuturePlay 2006 (London, Ontario October 10-12, 2006) (digital proceedings) [273 KB]

Hunt, Devin/ Moore, Jamie/ West, Alex and Nitsche, Michael, 'Puppet Show: Intuitive Puppet Interfaces for Expressive Character Control' in: Medi@terra. Gaming Realities. A Challenge for Digital Culture ed. by Manthos Santorineos (Athens: Fournos Centre for the Digital Culture, 2006) Athens October 4-8, 2006, 159-167 [order the proceedings here or read our unformatted version [383 KB]

Murray, Janet/ Bogost, Ian/ Mateas, Michael and Nitsche, Michael, 'Game Design Education: Integrating Computation and Culture' in: IEEE Computer, vol. 39, no. 6 (June 2006), 43-52 [order the journal here]

Nitsche, Michael/ Alderman, Jason/ Ashmore, Calvin/ Compton, Katherine and Shapiro, Matthias, 'The Many Worlds of Charbitat' in: Game Set and Match II ed. by Kas Oosterhuis, Lukas Feireiss (Rotterdam: episode publishers 2006) Delft March 29-31, 2006, 57-66 [order the book here]

2005

Nitsche, Michael, 'Focalization in 3D Video Games' in: Digital Proceedings of Future Play, Lansing, MI October 13-15, 2005 (digital proceedings) [128 KB]

Fitzpatrick, Rob/ Walsh, Martin and Nitsche, Michael, 'Character Data Sets and Parameterized Morality' in: Proceedings of Aesthetics of Play, Bergen October 14-15, 2005 (digital proceedings) [90 KB]

Nitsche, Michael, 'Film live: And Excursion into Machinima' in: Developing Interactive Narrative Content: sagas_sagasnet_reader, ed. by Brunhild Bushoff (Munich: High Text, 2005), 210-243 [order the book here or get the final draft here]

Richens, Paul and Nitsche, Michael, 'Mindstage: Towards a Functional Virtual Architecture' in: Proceedings of the 11th International CAAD Futures Conference, ed. by Bob Martens and Andre Brown (Dordrecht: Springer, 2005) (Vienna 20-22 June 2005), 331-340 [803KB]

Nitsche, Michael, 'Games, Montage, and the First Person Point of View' in: Changing Views: Worlds in Play. Selected Papers, ed. by Suzanne de Castell and Jennifer Jenson (Vancouver: DiGRA, 2005) (Vancouver June 16-20, 2005), 29-35 [39 KB]

Nitsche, Michael and Richens, Paul, 'Combining linear content and spatial design for Mindstage' presented at: Media in Transition 4: The Work of Stories, Boston May 6-8, 2005 [abstract]

Bogost, Ian/ Mateas, Michael/ Murray, Janet and Nitsche, Michael, 'Asking what is possible: The Georgia Tech Approach to Game Research and Education' in: The International Digital Media & Arts Association Journal, vol. 2, no. 1 (Spring 2005), 59-69 [download the journal here]

2004

Nitsche, Michael, 'Spatial Structuring, cinematic mediation, and evocative narrative elements in the design of RT 3D VE: The Common Tales project', Digital Creativity, 15 No 1 (March 2004), 53-58 [order the journal here]

Nitsche, Michael and Thomas, Maureen, 'Play it again Sam: Film Performance, Virtual Environments and Game Engines', in New Visions in Performance: The Impact of Digital Technologies, ed. by Gavin Carver and Colin Beardon (Lisse: Swets & Zeitlinger, 2004), 121-139 [order the book here]

2003

Nitsche, Michael and Thomas, Maureen, 'Stories in Space: The Concept of the Story Map', in Proceedings of the Second Conference on Virtual Storytelling ICVS '03, ed. by Olivier Balet/ Gerard Subsol/ Patrice Torquet (Berlin et. al.: Springer Verlag, 2003), 85-94 [588 KB]

Nitsche, Michael and Thomas, Maureen, 'Stepping Back: Players as Active Participators', in Proceedings of the First International Digital Games Research Conference: Level Up! '03 (Utrecht: Utrecht University/ DiGRA Digital Library, 2003) Digital Proceedings [351 KB]

Mackenzie, Jonathan/ Baily, Gavin/ Nitsche, Michael, and Rashbass, Jem, 'Gaming Technologies for Anatomy Education', (unpublished conference presentation) 7th International Conference on Information Visualisation IV'03 16-18 July 2003, London [262 KB]

Nitsche, Michael/ Roudavski, Stanislav/ Thomas, Maureen and Penz, Francois, "Drama and Context in Real-Time Virtual Environments: Use of Pre-Scripted Events as a Part of an Interactive Spatial Mediation Framework" in Proceedings of the First International Conference on Technologies for Interactive Digital Storytelling and Entertainment TIDSE '03, ed. by Stefan Goebel et al. (Darmstadt: Fraunhofer IRB 649 KB]

2002 and older

Nitsche, Michael/ Roudavski, Stanislav/ Penz, Francois and Thomas, Maureen, 'Narrative Expressive Space' in ACM SIGGROUP Bulletin, vol 23, no. 2 60 KB]

Nitsche, Michael/ Roudavski, Stanislav/ Thomas, Maureen and Penz, Francois, 'Building Cuthbert Hall Virtual College as a Dramatically Engaging Environment', in Proceedings of the Participatory Design Conference PDC 218 KB]

Nitsche, Michael, 'Talespaces: Interactive Narrative Landscapes', SCROOPE Cambridge Architecture Journal, 12, (2000), 112-116 [81 KB]

Nitsche, Michael, 'Werte- und Rollensysteme im TV-Spielfilm', in TV Movies: 'Made in Germany'. Struktur, Gesellschaftsbild, Kinder- und Jugendschutz', ed. by Hans J. Wulff (= Themen, Thesen, Theorien Bd 16) (Kiel: ULR Kiel, 2000), 71-116 [order the book]

The Color of Fun as part of Glorianna Davenport's 'Fun: A Condition of Creative Research' in IEEE Multimedia 1998, Vol 5, 3, 10-15 [194 KB]