Author Archive

DM Carnival

Tuesday, October 9th, 2012

The ecosystem I am studing is the DM Program at Georgia Tech.

The system is characterized by asymetry in terms of interest between different types of actors. The following proposels are performative interventions that aim to amplify communication between the actor types and to provide a better work together atmosphere:

 

1. DM Message Cleaner

A modified Intelligent Robot Cleaning device is not only constantly cleaning offices, classrooms and the hallways in the DM program, but also delivers Messages via a Text-to-speech generator, which Actors of the DM Program uploaded anonymously via a online portal.

 

2. DM Symposium

The DM Symposium is a collaborative project of everyone in the DM Project. The goal of the project is to develop within a year a transdisciplinary event that utilizes all core strengths of all actors in one big event, that last over 3 days and is open to the public. The overarching theme is the mergence of theory and practice.

 

3. DM Carnival

The DM Carnival is a yearly event of two weeks where all actors in the DM program which there roles for two weeks. The role selections happens by random, a computer makes the selection. The actors have to run a diary of their experience for the whole two weeks online (video, text, audio, etc.), which makes sure that nothing is going to be edited afterwards.


After the DM Carnival is over the data gets presented on a permanent Installation at the entrance of the 3rd Floor office area to remind everyone about the different perspectives inscribed in the system. The goal of the annual tradition is to provide the actors with a sensibility for their different roles. This is an entirely internal event, which contributes to the inner psychological stability and balance of the system. Additionally the carnival is a wonderful opportunity to do things the way they think they are supposed to be done.

 

 

 

The Otamatone Oracle

Monday, September 24th, 2012

The Otamatone is a device art object by the Japanese artist Mazwa Denki. It is a musical-note shaped singing toy which requires two hands to be played: one hand controls the pitch by sliding one finger up and down the stem, the other holds and squeezes the head.

The design of this device art object is already making a statement for the connection between musical expressivity and the communication features inscribed in it. The Otamatone Oracle is celebrating and consequently extending this idea, by offering a translation of the predictions made using this device.

The interactor is asked to express his current feelings and personality by using this very easy to handle and highly expressive musical device. Since the Otamatone is hacked and hooked up to an Arduino board, the way in which it’s played generates a poem. It becomes a digital oracle between oral and written poetry.

This way the user does not only get a reason to become a musican, but also generates a personal piece of literature, which is in direct relationship with his personality and expressivity. The predictions will be on display together with the recorded music for the time the Otamatone Oracle is in town. And yes it is possible to write books by consulting the Otamatone Oracle.

 

Examples of poems generated by the Otamatone Oracle:

 

“Oh how I love you squealing

It sounds so utterly appealing

Make I stop before I drop”

 

“Silence

American

Juice

Migrane

Opera

Vibrato

ducks

sonar

flatline

two”

 

“Food

Ghost

Lives My socks

Socks

Sucks!

Holy Tomatoes

in grocery town

hippy Flopping Berger

Benz”

 

“casserole cows are

being strangled

by the ducks that

hide in the trough!

who’s laughting

now? silence”

 

“problems help

snake charmer

menace

ambulance

neerst monitor”

 

“O ili

yusuuuu

veally

veally

veally

iiiiiiiiii

v

v

it ate

tate

tate

t tt t

e

e”

Flux Processing Unit (FPU)

Thursday, September 13th, 2012

There is one big problem with notebooks: they are boring! Computers always used to be challenging devices that ask for creative problem solving and a high sensibility for their dysfunctionality. Today notebooks tend to become more and more this black boxes, emphasizing consume and standardization. It gets hard and hard to imagine them in any different way. Thankfully here comes the Flux Processing Unit (FPU)! The FPU is a hyper-intelligent, charismatic and fun personal computer that has a lifespan inscribed in his very design. The longer the interactor is working or playing with the FPU, the more its falling apart, both on the hardware and software side. It is the perfect challenge for every true hardcore nerd. We are bored of clean and highly subjective computers, we need to get back to the possibility of thinking about their design from different perspectives. The FPU is the perfect tool to emphasize the optimization throughout all layers of society.

The FPU is metadesign for everyone. It is intented to be a giving away for cheap for prototyping purposes and thus allows computer manufactures to monitor the needs and utilizes the creativity of their customers at the same time. It is sold as a living creature, both the hardware and software are falling apart with time. The challenge for the interactor is thus to develop procedurally strategies for overcoming the FPUs collapse.

The FPU comes with 6 separate touch-stereoskopic-high-res-screens and tons of undefined buttons and other input devises. Each of the screens and input devises are detach- and reattachable. During the lifespan of the FPU the interactor will be forced with making a decision: Loosing usability and comfort or rearranging the parts and thus giving it more time. It is likely that most interactors will end up rearranging the parts in ways that make sense for them on the long run, but the FPU is also forcing them to take some risks, especially when they run out of convenient solutions. Additionally it is constantly communicating with all the other FPUs on the planet. There is also a extra feature available, which allows to expant the lifetime of the devise by petting it. This way the interactor has the opportunity to develop a very personally relationship to its FPU.

Every FPU comes with Flux Linux Sickness (FLS), the only operating system compatible with the FPU. This Linux participation is following the lifespan idea on the software side. Here the operation system, with all attached programs, also begins to fall apart and it is up to the interactor to develop procedurally solutions in order to maintain the lifespan of its FPU. One of the first elements that is going to die is the mouse. Thus the first task of the interactor will be to prohibit the mouse from dying. In order to do so he is playfully forced to redesign it.

Additionally every FPU is equipped with the Flux Communication Annoyance (FCA). The FCA makes sure that all FPUs on the planet are constantly communicating and thus allowing for cloud-based computation. If the interactor is maintaining a healthy, and thus very well designed FPU, he might also acquire the right to develop and communicate his own procedurally developed design challenges to other FPUs. The FCA is not only a fun way of annoying each other, it also makes sure that not every single interactor is developing his own solutions for himself, but that the community is procedurally co-developing the future of computation. Thus every single FPU becomes not only a symbol of merging design and user time, but also mirroring the design ideas and challenges of all FPU interactors all over the planet, across time and space, nationalities and social class. 

Copy Jockey (CJ)

Wednesday, September 5th, 2012

Copy Machines can be more then just a mere productive tools to work with. They have a distinct aesthetic and an own performative aspect to them. Everyone that worked with Copy Machines for a longer time, knows about their rhythmical, peaceful conditioning and there potential to become tools of Zen practice.

However there is one big problem: Copy Machines are usually placed in ugly corners, which are uncomfortable and therefore tend to force their interactor into social isolation. I propose to stage a party centered around two Copy Machines in order to overcome their bad reputation.

By using two Copy Machines at once, it becomes quite a fun and meditative challenge to be as much productive as possible. The goal of the interactor operating this two machines at the same time, the CJ, should be to merge with the electro-mechanical apparatus. His movements become dance, the synchronized sound and light of the machines shell embrace the whole scenery.

By hacking Copy Machines in the first place, the CJ may make sure that the rhythm of movement, sound and light is synchronized with the music and lightning of the party. Therefore a CJ performance is not only a celebration of Sisyphus task in an postindustrial age, but it also stages the gap between work and play. It aims to opens up new perspectives on boring work-benches and provides a breading herd for people to develop more creative and efficient ways to deal with them.