Author Archive

Intro to Physical Computing using Clay

Saturday, December 5th, 2015

Intro to Physical Computing using Clay -Critical Review

 

Motivation and Original Idea:

 

Inspiration:

“The materials and tools we use as well as the approaches we take to design, prototype and build technology greatly influence how we think about technology, the collection of people who think about technology, and the look and feel of the technology itself.”[1]

 

This quote was a huge source of inspiration for my project throughout as I aimed to use clay as a material to lower the learning curve for Physical Computing.

 

To answer the questions as to Why teach Physical Computing? , this video captures the essence of that very well:

https://www.youtube.com/watch?v=lHC10q_a7Nc

 

Concept Development:

Physical Computing has three main elements which are:

Input Output and Processing

 

Image Source: http://tangiblejs.com/posts/getting-started-with-physical-computing-in-javascript

But another main element of Physical Computing is the FORM. It is the form that gives meaning to the inputs and outputs of physical computing.

For eg. a glowing LED light by itself is not symbolic but if i cut-out a paper heart and stick it to the top of the LED, it starts to have some meaning.

Why Clay?

There are many ways to give form to such a project ranging from manual(sewing, paper craft, wood-working) to automated(3-D printing, Laser cutting) etc.

My exploration use Clay along with some other materials(pencil, magnets etc.) as a material because:

It is easily and cheaply available in most places

Easy to mould and shape

Can combine simple forms to each other to form complex forms

Can use tools such as knives, moulds, stamps etc.

It offers both malleability when it is wet and rigidity when it is dry

Can be painted on or drawn on when dry

Insulative(which is a very important property of any electronic circuit, the Yin-Yang  complement of conductivity)

 

I developed a set of prototypes with clay that demonstrated the concept. The next question was how to present this information to my target audience which was middleschool/highschool kids.

IMG_0131 IMG_0141

Early Prototype- Bell mounted on Accelerometer—Plays bell sound in Processing when change in reading detected

 

Design Approach:

  1. How to step students through some concepts of electricity and introductory sensing and actuation?(incremental lesson plan)

The idea was to have a set of in-class activities that would allow students to learn some intro concept. Once the students had some confidence in building circuits they would be able to make personalized projects.

(problem based approach + constructionism)

 

Implementation:

I designed a set of activities which can be found here:

  1. Getting Started with Electricity(what is resistance, how does it change with length/area of cross section of conductor)
  2. Intro to Physical Computing (Digital input switch, Analog Variable resistor + Storytelling with form )
  3. Making forms with Clay (Making an interactive lamp form prototype)
  4. Intro to Arduino
  5. Going further with Arduino: Intro to Processing, Some more Sensors(accelerometer capacitive sensing)

 

The activities themselves can be found here:

https://drive.google.com/drive/folders/0BwLVd0W-_5qwdFZ1NmhrOE1xV00

 

Here is a short video demonstrating my work journey:

https://vimeo.com/147895169

 

What context does your project stand in and What problems does it address?

 

Physical Computing lies at the intersection of the Physical and the Digital

My intervention explores using clay as the form-giver to physical computing projects. The problem it is trying to address is that of learning physical computing as a beginner. The material it uses are simple and easily available. A lot of projects in the maker community require skills such as 3d modelling, printing, sewing etc. (although there are plenty of examples with simpler crafts as well). My project puts focus on using Clay to solve this problem.

 

Clay can be used to give shape and form to and to materialize the imagination and stories of students.

 

Another, digital intervention is documenting the steps of the activities using digital multimedia. As my overarching goal is to teach, I am using the digital medium for its strength: replication(was able to borrow from existing sources that teach this and link to them),distribution(shareable resource) outreach.

 

What questions does it ask?

 

How can physical artifacts created with clay breathe life into electronic components such as sensors and actuators?

 

How to design a set of activities that is easy to follow  and engaging for students?

 

Does using clay give confidence to people that it is a material they can work with?

 

How do students Remix and Transform the activities to make projects which are meaningful to them?

The many forms an interactive lamp could take.

IMG_0240

 

touch sensitive lamp

IMG_0257 IMG_0258

 

IMG_0241

Based on Diyas, lamps which are important in the Hindu culture (https://en.wikipedia.org/wiki/Diya_(lamp)

 

Which of our readings does it relate?

The project is related to the Crafting Technology Reading[1] as well as the the Kit of No parts [2]. I also referred to a lot of blogs and websites in trying to compile my lesson plan:

https://learn.sparkfun.com

https://itp.nyu.edu/physcomp/

www.kobakant.at/DIY

Pencil CIrcuits:https://www.youtube.com/watch?v=BwKQ9Idq9FM

 

What did it achieve?

 

My project was able to create a set of activities that introduced clay as a form-giver in physical computing activities. I was also able to document my steps in the form of a Step by step recipe.

 

What did it not achieve?

While I did come up with a lesson plan I could not think of a way to make certain exercises simple enough to be presented to students eg. the accelerometer activity with the bell or the touch sensitive lamp.

This would probably require a Participatory design activity with kids and teachers to see how best to present this information.

 

References:

[1] Buechley, Leah, and Hannah Perner-Wilson. “Crafting technology: Reimagining the processes, materials, and cultures of electronics.” ACM Transactions on Computer-Human Interaction (TOCHI)19.3 (2012): 21.

[2] Perner-Wilson, Hannah, Leah Buechley, and Mika Satomi. “Handcrafting textile interfaces from a kit-of-no-parts.” Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction. ACM, 2011.

 

Clay Meets Electronics: Clay as a material for teaching Physical Computing- Prototype Presentation

Tuesday, November 10th, 2015

 

Concept Development:

Based on feedback received during the design presentation, review with Michael and some independent reflection I decided to make a set of activities designed for kids to learn Physical Computing using clay as a material for story-telling.

Here are some properties of clay that render it good for use as an entry-level material:

-Malleable: can be moulded easily with hands+simple tools

-Rigid: can be transformed to rigid forms

– Insulative: can mount electronics easily on the surface

-Adhesive: can be combined with other lumps of clay + electronics can be plugged in easily

 

Activity 1: Decorating a clay form with Graphite and LED’s to learn about circuit loops and to provide a segue into using digital technologies for some sensing action on clay forms. Inspiration for decorating these pots with  was derived from art forms such as Warli and other African Prints(https://www.pinterest.com/pin/303500462362613005/)

A fine folkart tradition - Warli Painting

Courtesy : Pandiyan V (Follow A fine folkart tradition – Warli Painting)

 

Graphite on clay tab     Light up LED on clay tablet

 

Activity 2: demonstrating some sensing and action and seeing how Clay forms impart playfulness

The idea here is to see how clay can transform the look of electronics which look very functional to impart a sense of play

Bell Demo Clay

 

Further Exploration:

To develop the learning further the idea is to explore the use of clay as an insulator in forming some basic components for a circuit. Think switches and connectors and other Input/Outputs.

Using everyday materials to lower the entry barrier for Electronic Craft- Design Presentaion

Tuesday, November 10th, 2015

Textile Tilt sensor courtesy @ http://www.kobakant.at/DIY/?p=5057

Inspiration:

“The materials and tools we use as well as the approaches we take to design, prototype and build technology greatly influence how we think about technology, the collection of people who think about technology, and the look and feel of the technology itself.”[1]

I have encountered a lot of Leah Buechley’s work on maker learning and trying to engage girls in computer science through craft and always felt inspired by it. The paper “Crafting technology: Reimagining the processes, materials, and cultures of electronics” by Wilson and Buechley revealed the research that had gone behind developing some of the craft+electronic techniques. I had always seen the more playful side of their work  but this paper talked about how they spoke with crafters to gain insights on what motivated crafter’s, their experiences with their craft etc. The paper revealed some inherent differences between traditional crafters(sewer’s, carvers and painters) and electronic makers and demonstrated some examples of “high” and “low” tech that tried to combine crafts+ electronics.

A Kit-of-No-Parts demo wall

A Kit of no Parts by Plusea https://www.flickr.com/photos/plusea/5681337857/in/photostream/

Idea:

My initial idea was in the space of maker learning and aimed to use clay as the material along with everyday conductive objects(paper clips, pencil circuits, batteries etc.) to make analog electronic circuits and to make some of this content on maker-;earning more accessible to audiences who may not have access to stores like Adafruit or Sparkfun.

Craft:

The clay would serve as the material that would give form to the parts. The advantage of using clay over paper and materials was that clay can be moulded into 3-D forms easily when compared to paper, textiles etc.

Digital Intervention:

Since I believed that the circuits being produced at the end of this would be analog I thought of other ways of digital intervention.

I started pondering about what Digital is really good for : speed of production, distribution and this helped me arrive at using Intructables as a digital means of sharing my process with he maker community. This would also mark as my transformation from being a Lurker to a Contributor in the Maker Community. Another transformation I anticipated was people using the process and remixing the projects to make what was most meaningful to them.

Prototype:

 

Feedback on design:

-to bring out the advantages of the materiality of the clay more

-since,there was no guarantee that people would comment on/remix the approach, I should consider rethinking the digital intervention

-using clay to make sensors?

 

https://drive.google.com/file/d/0BwLVd0W-_5qwVUJvSVJRbGhKbWtxYnhrTExqUGpUVE05bzQ0/view?usp=sharing

 

References:

[1] Buechley, Leah, and Hannah Perner-Wilson. “Crafting technology: Reimagining the processes, materials, and cultures of electronics.” ACM Transactions on Computer-Human Interaction (TOCHI) 19.3 (2012): 21.

[2] Buechley, Leah, and Hannah Perner-Wilson. “Crafting technology: Reimagining the processes, materials, and cultures of electronics.” ACM Transactions on Computer-Human Interaction (TOCHI) 19.3 (2012): 21.

 

 

 

As seen at Maker Faire

Sunday, October 4th, 2015

IMG_20151003_140849155  IMG_20151003_140859190IMG_20151003_140802754 IMG_20151003_140909203