First 2013 challenge: Anti-deskilling
January 16th, 2013 By Michael NitscheDesign challenge: This assignment builds on a combination of Dormer, Risatti, and McCullough. McCullough particularly calls for a “defense of skill” and Dormer (and others) discuss the difference between assembly and craft in a comparable way. Between following rules, which could be done by a machine, vs creative making, which depends on the personal investment and skill.
Your design challenge is in-between these poles: present a kit of prepared items and simple to follow rules toward a specific object, but (re)design this kit in such a way that one specific skill is not replaced by the materials and manuals at hand. Include a digital component in that kit.