Smoke and Mirrors

October 5th, 2011 by Christine

NYC challenge

September 28th, 2011 by Michael Nitsche

This is our second external challenge and while we are not committed to implement it, I would encourage us to think in a “could do this” way. Just to keep the options open.
Let’s break this one down a bit:
This challenge is about the translation of gesture into some other form. Such a “translation” happens on the media level (e.g. into sound, text, sculpture etc.) as well as the cultural level (as it enters new settings and conditions).
The particular cultural condition for us is: an Iranian woman is not allowed to dance in her homeland. Her dances in public spaces in NYC are dealing with this, but cannot really answer the underlying cause, because of the forced distance and the fact that she cannot get back. Thus, the task is to find a way to translate movements (and we should think beyond the dance we saw) into another form – ship this form to Teheran – and install it at a public space there.
This would be a one-way directed performance – and the first and primary target. However, the bonus round is to think about how local Iranian artists could react and collaborate with this dance on the basis of our transformation.
Another element to keep in mind are the conditions in Iran, the danger of any public performance and the security of anybody involved in such a piece (whether it is this subway or the plaza).

To add some notes from Michael: there are a number of massive challenges that hover under the surface of this challenge: e.g. transformation of time and place and context – all this in a cultural context we cannot fully grasp. Let’s focus on the particular set up with our client and not let’s not get overburdened by the big shift between these two worlds.

Second note: as we will have to communicate this back via Skype: be as visual and tactile and cinematic and dramatic and expressive … as possible in your concept presentation next week.

Insect Stories

September 28th, 2011 by NOTAndrew Quitmeyer

Stop the humanoid solipsism. Join the world of the creatures:



http://andy.dorkfort.com/art/myt/Insect%20Stories.pdf

Digital Mirror Parade

September 27th, 2011 by NOTAndrew Quitmeyer

For the design challenge for the Atlanta School, I propose a performance project involving hauling a kinect down a historical path to map the space and change it:

http://andy.dorkfort.com/art/myt/Digital%20Mirror%20Parade%20(2).pdf

Vertical Segregation

September 27th, 2011 by NOTAndrew Quitmeyer

We divide groups of people in many different manners, I propose a new one:

http://andy.dorkfort.com/art/myt/Vertical%20Segregation.pdf

Mark Your Territory

September 27th, 2011 by NOTAndrew Quitmeyer

Lots of initial design went into this project and the first parts are described a bit below, and can maybe be chatted about more later.

The current design of the physical system is detailed in this PDF:

http://andy.dorkfort.com/art/myt/MarkYourTerritory_1.pdf

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The first step was to prototype the purely physical stage of the product. This means prototyping and designing a marker with several intersecting qualities related to taking ownership of a particular locale. The key features that I initially needed to design for come down to the following:

1) Visibility – Bright, eye catching, indicative of a user’s goals and actions.
2) Resilience – especially to being soaked with water/urine
3) Conductivity – To measure the power of your pee with the arduino
4) Mutability – to provide a bit more engagement and feelings of accomplishment for the interactor, the device should react and change in accord with the user’s actions (peeing on it makes it different)
5) Semi-Permanence – Littering sucks, and also this increasing the dynamics of claiming spaces; once your marks bio-degrade you need to maintain your trips and markings of a place to retain leadership.
At first, I wanted to deal primarily with points 1 and 2 (and a little bit of 4).
My very first goal was to create a little marker that, when peed on, would reveal a secret message.
A nice discussion of possibilities for doing this was held here:
My beginning attempts focused on methods of imprinting an invisible message onto supposedly ordinary looking paper which would reveal itself once soaked in water or a mildly acidic or basic solution (urine). This was the tricky part- there are lots of methods for making invisible ink that reveals itself when activated by heat or UV, but liquid alone proved to be challenging.
I experimented with those crayola color changing markers, and tried to located that special crayola water color paper used by very young children, where the colors are activated by a paintbrush with ordinary water.
The color changing markers failed to respond to water or urine in order to reveal the secret message. I tried various other chemicals too.
Another difficulty to this problem was that the method should be mechanically repoducable (i wanted to print it) and the message was of high visual complexity (a QR code), and I needed high contrast for it to be machine readable.

Third design challenge

September 21st, 2011 by Michael Nitsche

this time we will try to include the process into the design challenge and we would like to proceed with a view toward the Dourish paper. In some ways the challenge is a practice-based response to the paper.
step one: find a context
step two: analyze it in what Dourish called “positivist” way
step three: break it down to a “phenomenological” counter approach
from these analyses evolves your particular problem
step four: based on step three > suggest a digital thing
We would love to see your process when you do your print out/ presentation.

Open Hardware streaming

September 15th, 2011 by Michael Nitsche

From Friedrich:

In case any of you are interested in Open Hardware, they are streaming the whole thing live from New York:

Second challenge

September 14th, 2011 by Michael Nitsche

design challenge for September 14th

This challenge is based on the quote used in Potteiger/ Purinton “To exist historically is to perceive the events one lives through as part of a story later to be told” (see p 4); create a digital media “thing” that puts a 14-year old into such a frame. The history field we are talking about is the civil rights movement.
As an extra incentive: keep in mind the evolution from exploration/ discovery of something to a state of transformation/ creation to a state of replanting/ distributing. History, here, should not be seen as a thing of a distant past but in relation to one’s life in the here and now.

First design challenge for fall 11

September 2nd, 2011 by Michael Nitsche

Here is our initial “warm up” design challenge on the official channel:
the jump off points for the design challenge from the readings was a combination of the
“frame” as described by Bateson
and the “wittingness” as described by Sheridan
and the role of theater as described by Boal (we talked less about that, so here is the key quote, I want to stress: “The theatrical language is the most essential human language. Everything that actors do on stage, we do throughout our lives, always and everywhere. Actors talk, move, dress to suit the setting, express ideas, reveal passions -just as we all do in our daily lives The only difference is that actors are conscious that they are using the language of theatre, and are thus better able to tum it to their advantage, whereas the woman and man in the street do not know that they are speaking theatre”)

The assignment is:
Find an everyday movement that happens in daily life.
Design an intervention that changes our awareness (wittingness, if you want) and transforms us to actors (spect-actors, if you want).
The goal of that intervention is a change in behavior for this movement.
Your intervention should be non-digital as we will be digital enough in the future.
Due in two weeks – so I hope to see some working designs.

MoMa Talk to Me exhibition, NYC

July 28th, 2011 by Michael Nitsche

In case anybody is traveling to the big city, this one might be worth a look:

MoMA EXHIBITION INVESTIGATES THE COMMUNICATION BETWEEN PEOPLE AND OBJECTS THROUGH DESIGN

Installation Provides Visitors with Greater Access to Information by Incorporating the Use of Technology, Including QR Codes and Twitter Hashtags for Each Object

Talk to Me: Design and the Communication between People and Objects
July 24–November 7, 2011
Special Exhibitions Gallery, third floor

Their website has videos of all the demos online. As I the question on “what makes a good demo video?” is still open, maybe there is some inspiration there.

Build your own

July 12th, 2011 by Michael Nitsche

Apologies for getting still excited about these little DIY projects but isn’t this “How to build your own FM transmitter” just cute?

It is all happening

July 9th, 2011 by Michael Nitsche

As I am looking over the Atlantic Station documentation once more, I stumbled over this: a theme park planned in China and using World of Warcraft as reference. Almost as good as my favorite theme park-video game reference: the Universal Theme Park Ride for the GameCube. In that one you have to pick up trash in the game theme park to collect points. The Chinese one has awkward parallels to the eternal gold mining discussion. Seems there is a continuing thread from work to park and back.

Cool Domestic Digital Intervention

February 15th, 2011 by Nick Poirier

from Brian: melting monuments

February 10th, 2011 by Michael Nitsche

Brian Magerko mailed this to me, pointing out that he somehow believes this could be interesting for DWIGs.

Beautiful stuff.

Television Wrestler

February 9th, 2011 by Michael Nitsche

I picked up on our discussion of televisions and want to suggest a TV-wrestler:

Performance Link

February 9th, 2011 by Matt Drake

http://lmc.gatech.edu/~mdrake/6650/performance.html

http://lmc.gatech.edu/~mdrake/6650/intervention.html

Architecture Against Death

February 9th, 2011 by NOTAndrew Quitmeyer

This isn’t my idea, just inspiration for some things to share in class today:

http://www.reversibledestiny.org/Reversible_Destiny_-_Arakawa_and_Gins_-_We_Have_Decidede_Not_to_Die/Architecture_Against_Death.html

Intervention of Domestic Performance

February 9th, 2011 by Nick Poirier

I came up with two ideas for digital intervention based on placement of objects and music.




Watching TV in the early 21st century

February 2nd, 2011 by NOTAndrew Quitmeyer

A ritual my wife and I have is typically to watch a couple of tv shows in the evening. Since the days of cable television are behind us, we rely entirely on somewhat scrappy ways to get our video fix.

Instead of just plopping on the couch and shifting channels until you find something good (as in the days of old), the first step is locating a target TV show. Currently we accomplish this via a) torrenting popular tv and movies, b) a friend’s Netflix account, or c) recording HDTV broadcast over the airwaves (only for jeopardy).

For option A) we have to scour the internet a bit to see if people have ripped a certain episode already, or if we will have to wait a couple more days for the internet goons to get a good torrent going of a particular episode. Then we have to wait for it to download. Depending on how popular the show is, this can vary from under a minute (like “It’s Always Sunny in Philadelphia”) or take several days (like old episodes of “Pete and Pete”).  Before, we would have to start the episode playing on the computer (which sent a signal to the TV in the other room), and then run over to the living room to start watching it, but now we have a fancy new TV that can access our computer like a media server. This is awesome because it brings the browsing experience back to the couch, but it also causes lots of grief when we add new files and they don’t show up on our tv for DAYS.

Using option B), a friend’s netflix account (yeah we are that cheap), tends to run much more smoothly, but there are still many times when a certain video that we added to the queue (still from the computer in the other room) refuses to show up on the TV’s netflix app.

Option C) is the most dynamic and troublesome option. Even though “Jeopardy” has YEARS worth of, interesting, varied television content, they lock up their information harder than any other television show. You cannot find torrents or episodes hardly anywhere on the web, but they do broadcast individual episodes once a night for free over the HD airwaves. So we hook up an antenna, to a digital tuner that feeds into my computer. The computer is then set to record a specific channel from 7:30 -8:00 mon-sat to catch episodes of jeopardy. These episodes then (ideally) show up automatically on our computer’s media server, but usually lead to the same kind of frustration as when we download any new file. One thing that often leads to exciting physical drama, is that, even though we don’t have to watch the episode of Jeopardy from 7:30-8:00 we have to make sure the computer is ON during these times. This has caused many scrambles through the house when we realized that it was 7:42, and the computer was OFF!

Once a TV show is working, and we have finished it, we either play a game of boggle, do some weird art project, work, read, or start the process over and search for a new piece of content to watch.

Laurie Anderson at Tech: Thu 3rd @ 1pm

February 2nd, 2011 by Michael Nitsche

Andy will be heavily involved in this but for the rest of us … and before I forget to mention it: Laurie Anderson is at Tech on Thursday. She gives a lecture/ workshop thing at the Hinman Research Building. More info > here.

Domestic Performance: Laundry

February 2nd, 2011 by Nick Poirier

Aware Home Hacks talk

January 21st, 2011 by Michael Nitsche

TOPIC : Aware Home Hacks: Tech overview
SPEAKERS(s) : Nachiketas Ramanujam
WHEN : Friday, January 21, 2011  11:30am – 1pm (presentations begin promptly at noon, lunch and drinks available around 11:30am)
WHERE : The Aware Home – 479 10th St NW Directions: http://awarehome.imtc.gatech.edu/contact-us <http://awarehome.imtc.gatech.edu/contact-us>

LUNCH: Lunch will be served. To ensure we have the correct amount of food please sign up at http://swiki.cc.gatech.edu:8080/ahome/691  (login/pwd: “ahri”/”ahri”)  by Friday at 9:00 a.m. to receive lunch!

Postmedia reference

January 20th, 2011 by Michael Nitsche

Just got this link in the mail – consider it a possible connection point for positioning “new media art”: The Postmedia Perspective; excerpt from Domenico Quaranta’s “Media. New Media. Postmedia.” book

meeting notes 1/19

January 20th, 2011 by Michael Nitsche

Welcome to the new round

below the mainly administrative tasks discussed today in the meeting

blog:
(Laura + Matt)
– show author
– add “older post” + “newer post”
– add blog roll
– add admin login on front
– visual consistency (size of images)
– include video (embedded)

catch up from last term:
– the duck video (combine Nick + Andy’s footage) (assembly in 2 weeks)
– the Atlantic station site (make a catalogue) (Blacki visuals; RR text)

read: Kester chap 2
write the domestic performance (action, space, objects, audience?, time, lights ….)

Ducks site updated

December 7th, 2010 by Michael Nitsche

Have a look at our Ducks Feed People site – I added some content to Amy’s outline.

Thanks to everyone who helped out and managed the Tootsie feeding frenzy.

Late Game Box

December 1st, 2010 by Matt Drake

Say hello to parking adventure!

Dog poop cleanup game

November 23rd, 2010 by Rebecca Rouse

I think this game may be even worse than our parking spot game.

http://www.youtube.com/watch?v=O6nmHzPCTdw

Ghosts of Amsterdam

November 23rd, 2010 by Rebecca Rouse

Hey, just saw this and it reminded me of our photo album!!

http://www.howtobearetronaut.com/2010/03/the-ghosts-of-amsterdam/

Best,

Rebecca

Parking Pals dolls

November 23rd, 2010 by NOTAndrew Quitmeyer

Illustrator File